Appeal of Playing Online First Person Shooter Games

نویسندگان

  • Jeroen Jansz
  • Martin Tanis
چکیده

First Person Shooter Games (FPSG) such as Counter Strike are often the subject of public concern. Surprisingly, there is no published research available about playing these games. We conducted an exploratory Internet survey (n 5 751) in order to gather information about who the players of online first person shooters are, and why they spend time on playing this particular kind of video game. The results of our survey on the one hand confirmed the stereotype of the gamer as it is often presented in popular media: the players of online FPS were indeed almost exclusively young men (mean age about 18 years) who spend a lot of their leisure time on gaming (about 2.6 h per day). We also found that the most committed gamers, that is, the ones who were members of a (semi)professional clan, scored highest on motives with respect to competition, and challenge in comparison with members of amateur clans and online gamers who had not joined a clan. On the other hand, our results cast doubt on the accuracy of the stereotype. This study showed clearly that online FPSG are not played in isolation. More than 80% of our respondents were member of a clan. Also, the regression analysis showed that the social interaction motive was the strongest predictor of the time actually spend on gaming.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Simulating Personality for First Person Shooter Non-player Characters

First person shooter games are plagued with the problem of players losing interest once they have learned the patterns that the Artificial Intelligence(AI) follows. Although the same player do not tire from playing these games online against other players. The idea of this project is to study how AI with random personality boundaries affects the player performance, experience and desire to cont...

متن کامل

On Latency and Player Actions in Online Games

The growth and penetration of broadband access networks to the home has fueled the growth of online games played over the Internet. As we write this article, it is 5am on a typical weekday morning and Gamespy Arcade reports more than 250,000 players online playing about 75,000 games! This proliferation of online games has been matched by an equivalent growth in both the variety of online games ...

متن کامل

Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players

Studies have shown that regular video game use might improve cognitive and social skills. In contrast, other studies have documented the negative outcomes of excessive gaming visa-vis health and socioprofessional spheres. Both positive and negative outcomes of video game use were linked to their structural characteristics (i.e., features that make the game appealing or are inducements for all g...

متن کامل

Microsoft Word - ICCSA_52 IMECS2015-Gaming

Massively multiplayer online games (MMOGs) have gained enormous popularity amongst the game communities, industries and academic researches. In particular, first person shooter (FPS) and massively multiplayer online role-playing game (MMORPG) genres are most famed. FPS traffic is very delay sensitive like voice and its interactivity is similar to the multimedia. However, MMORPG traffic is less ...

متن کامل

Effect of music tempo in First-Person Shooter on arousal and aggression

Article History: The present study used a between subjects, post-test only design to investigate the impact of Submitted on 21 April 2011 background music (low tempo music vs. high tempo music) on arousal and aggression of a player playing a first person shooter video game: Counter-Strike. Arousal was measured using Skin Conductance Level (SCL) and aggression using an Implicit Attitude Test (IA...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society

دوره 10 1  شماره 

صفحات  -

تاریخ انتشار 2007